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Saxtus

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Saxtus last won the day on April 6 2015

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About Saxtus

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  1. Pretty short but I suppoes it does have the necessary basics. Welcome to the group, fedge.
  2. I will start this by saying, it is written after a short period of testing so take it as such. I have not experienced everything yet so do not expect a 100% unbiased view and thoughts. As a member of another group and tool such as this for aprox 7 years time, once they started to get hit by the bans about twice a month I started looking elsewhere. A few friends from other forums and games suggested I would look into CheatAutomation, that they had good experiences and the whole sheebang. Going from a Lifetime Sub with another tool I found the pricing here to be rather steep - seeing as I was only wanting and going to use one hack of the catalogue we have here, paying 19.88 USD for 1 month, or 29,88 for 3 months felt lacking and expensive. It wasn't a hard choice when I took all things into consideration though, better to spend aprox 10 USD a month than 20 - I am still only going to use 1 Hack. I hoped that it would be worth it, specificly that it would keep my Account safe for those 3 months, or otherwise the expenses would be completely wasted. I was guarenteed by several people, users as well as Mods/Admins, that the Tool were safe from PB and only my playstyle could protect me from FairFight - something I've heard before (the FF thing). If the hack keeps me safe we will have to see but I have decided to give the Scripter/Coder and Admins the gambling chance. So now to the Hack itself! Its smart use of presets blew me away, it was the first thing that caught my eye. Here there's 2 completely pre-set settings for me to use, I don't need take even a second to look up what the different settings do since they were well-labeled (Dangerous and FairFight). Hard to mistake what they did. After a match or two with the FairFight settings I decided to give the Custom settings a try, allowing for my own personal setup and touch. Radar * The 2D radar is probably good once you get used to it, but without any borders on it, its really difficult to get a feel for the range. Since its 100% see-thru it doesn't obscure the view, but it also doesn't give all too good a view if you're in a day-light map. Once the screen turns darker, the 2D Radar works like a charm. - I would suggest a slider for a 0-100% transparency so that we can change it depending on preference and map. Misc * The Auto-Spotting feature is scary. Its an amazing tool to give more specific locations and information for you as a player, it pretty much constantly Spots every enemy on the whole map, tanks, airplanes, heli's etc. This also creates a problem though, I am not able to know which target actually IS spotted (by the team) so I may end up running after an un-spotted target and giving myself away to FairFight. - Dangerous but very strong tool. * The Crosshair on screen, did not seem to work for me - atleast I saw no change when I used it but that may just be me. * The Spectator Warning is a nice addition but one I'm not sure how it works. There have been no Spectators in any of my games so how exactly it works I can't really review. ESP * It has pretty much everything an ESP should have. Distances, Boxes, Names, Health, a Bone ESP (shows with dots the "body" of the enemy), Lines for the Aimbot and a Smart-Tagging function. * The Distance, Name, HP and Boxes are standard and works just as they should. * The Bone ESP is a neat thing this has - it actually projects the enemy players (not vehicles!!) appearence infront of you. It shows the enemy weapon, head, chest, legs and so on in a "blob"-style instead of some Hacks Stick-Figure. The Bone ESP is pretty much 100% of the body at long to medium ranges and once you get closer, the amount of "bone" data it shows is lessened slightly. Its a nice little change which is easy and simplistic to the eye. * It has the colour-settings as usual, one colour for "not visible" and one for "visible" targets. The entire ESP follows the colour as it shifts. * The Smart-Tagging function makes enemies "pop up" as you walk/run/drive/fly around the map, only showing themselves when the target is actually visible. This is to safeguard the innate actions of users to not follow or "watch" enemies thru walls. * The issue I have with the ESP is that does not reliably mark Vehicles. As a matter of fact, it doesn't mark them at all except for a tiny blue triangle. This small triangle easily vanishes on daylight maps causing you to miss the tank that is moving just past those rocks up ahead (unless they are Spotted by the team!). Aimbot The Aimbot then! * It has the On/Off switch as usual - a 'must' I feel so to allow the users the maximum control. * It has three "modes" on how to prioritize targets. The Distance (closest to you first), FoV (Closest to your crosshair) or Combined (where it uses a "smart" algorithm to select targets). * You have an "OnPress"-styled key for the Aimbot, forcing you as a user to press and hold this key for the Aimbot to funcion. The big issue here (for me) is that it only has a preset amount of keys to choose from and it is a small number. To top it off, these keys are also all in-use by the game already so it can get tricky to choose which one to use. - You can solve this by using a Macro-style program in the background or your Keyboard/Mouse's internal software if yours have it, to change the keys to your liking. * You have a Bone-setting, which you use to set the location you want the Aimbot to aim for. Head, Chest, Spine, Leg etc.. Its nice to have the choice to NOT use Head only due to the FareFight system. * FoV setting, meaning how wide a field your Aimbot is to function and pick up targets from. A low one gives you a more realistic feel and appearence. * A Prediction setting which is used On/Off and gives the Aimbot better accuracy on moving targets. * a Lock function, which will cause the Aimbot to "lock" onto the first target selected as long as you hold the Aimbot key or the target dies. This is so you don't swap left'n'right in CQC when enemies swap locations quickly. A humanizer. * Something they call Deceleration or as I like to call it, a Smooth Aim function. It limits the movements of the Aimbot so that you don't jump between targets or follow enemies "too" tightly and perfectly. * Aimlist - it is similar and works in tandem with the Bone settings above, allowing you to set up a priotization list for your Aimbot. Custom (it aims at the earlier set Bone), Focus On.. (prio's a specific Bone but still uses the Bone set before) and Random (as the word implies, it aims at a random bone each time you apply the Aimbot). * Smartaim is the last function I believe, and it enables the Aimbot/Hack to search for the enemy visibility more often, it causes the Aimbot to lock on quicker when people dart between boxes or similar. So, how does the Aimbot actually work? Well, due to the low amount of configurable keys I had issues at first. Remaking it to use my mouses sidekeys thru the mouse software made it a much more fluid experience though. The Aimbot works as well as one could expect from it. It traces enemies well and hits the Bone you set it to, when you set it on pretty much 9 out of 10 shots. Some deviation is good since it makes things seem just a tiny bit more realistic. * What I lack though are a Sniper-Bone setting, in which it will allow me to obtain Headshots with a Sniper rifle on motionless targets, no matter what Bone I have set it to earlier, and when firing on moving enemies it goes for the Bone I set it to. This way it will make Counter-Sniping much safer and the sniping otherwise seem realistic. * I also lack an Aimbot for Anti-Tank useage. The Aimbot does not seem to target enemy tanks/vehicles with any kind of AT weapon, making an Aimbot user pretty weak vs just Vehicles. I do not expect or want a vs Airplane/Heli Aimbot since that would risk being too obvious and possibly awfully hard to code. * The Aimbot does not contain a Vehicle Aimbot either (an aimbot for you when you're INSIDE a vehicle) - This is a very visible detail though and thus a dangerous addition I don't feel is really needed. ESP helps enough. * No Aimbot for Stationary weapons either, I assume this would be similar to a Vehicle Aimbot but I felt I should mention it. Its not needed... Admins may redact the following, please just PM me afters, ok? * The biggest issue though is one of User Safety - When you log in to the Hack Launcher, the tool CheatAutomation uses to inject the Hacks, you need to log in. This data is saved on your harddrive in the same folder as the Launcher itself so that it can auto-login next time for you. A novel idea if it wasn't that the details you use to log in (Username and Password) are both stored in Plaintext. There's no encryption at all, of any kind - and this is a MAJOR issue. One I feel needs to be changed immediatly since it can seriously cripple the Users (Your Customers, CA) account and safety. You -must- encrypt the username and password if they are saved somewhere, there is no reason what so ever to not do so. If this is an oversight from the Coder I can't say, but any kind of Coder should know of the importance of encrypting Userdata and there is no excuse in the world which will remedy this. Encrypt the data, now!
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